﻿
#pragma once

#include "Culling3D.h"


namespace Culling3D
{
	class ReferenceObject
		: public IReference
	{
	private:
		int32_t	m_reference;

	public:
		ReferenceObject();

		virtual ~ReferenceObject();

		virtual int32_t AddRef();

		virtual int32_t GetRef();

		virtual int32_t Release();
	};
}

